Mike Bailey, professor, Oregon State University Thanks to Dave, Graham, John, and Bill for an amazing effort. It is the kind of book that I will be reaching for a lot.
Wow! This book is basically one-stop shopping for OpenGL information.
Additional new techniques for optimizing graphics program performance.
Latest GLSL features for doing advanced shading techniques.
Techniques for binding multiple shader programs at once during application execution.
Integration of general computation into the rendering pipeline via compute shaders.
Como subir de version de opengl 4.3 full#
Best practices and sample code for taking full advantage of shaders and the entire shading pipeline (including geometry and tessellation shaders).
New OpenGL features covered in this edition include OpenGL Programming Guide, Eighth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices working with pixels and texture maps through fragment shaders and advanced data techniques using framebuffer objects and compute shaders. Extensive new text and code are presented, demonstrating the latest in OpenGL programming techniques. It also includes updated information and techniques formerly covered in OpenGL Shading Language (the Orange Book).įor the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques. This edition of the best-selling Red Book describes the features through OpenGL version 4.3. OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. Todays OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders. Includes Complete Coverage of the OpenGL Shading Language!